Contents tagged with design
This is part 2 of ?? in a series that goes behind the scenes of the PostcardApp.
Creating a UI feedback and interaction paradigm
One of the major design considerations for Infestation was how big to make the game world. Many early (and successful) games in the tower defense genre set the world size equal to the screen size. Locking the world size to the size of the viewport has the advantage of simplifying a great number of tasks, including camera, input, and artwork.
One of the things I was most excited about getting into Windows Phone 7 was the opportunities that touch input provides. In my upcoming game, Infestation, I've made making full use of single and multi-touch input a core part of the game's mechanics. These features can be divided into two different categories - special moves and map navigation.