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code

Slides and code from my CALMUG talk

As promised, here are the slides and demo code from my talk last night at the Chicago ALM UG. Get the code for the Conway Life SpecFlow demo Download the slides here Special

speaking

Mark your calendars

Just so you all know, Your Humble Correspondent (that's me!) will be presenting on SpecFlow at the June 13th meeting of the Chicago Visual Studio ALM User Group. Meeting details: Date: June 13th,

update

What I've been up to lately

I've been very preoccupied the last few weeks working on a few things these past few weeks. There's been so many different disparate things going on it's sometimes hard to keep track of

infestation

The Fauna of Infestation

Infestation is the first release for Liquid Electron. The dimly-lit kitchen was silent, except for the scratching sounds of chitinous legs on the smooth linoleum. Flashes of lightning reveal a tasty muffin under

azure

The PostcardApp origin story

When I go on vacation to different places, I snap a lot of photos of scenery – mountains, rock formations, etc. When I got into playing Skyrim, I so enjoyed the landscape that

design

To the drawing board!

This is part 2 of ?? in a series that goes behind the scenes of the PostcardApp. In Part 1, I gave an overview of how the PostcardApp came into being, and discussed the

news

PostcardApp 1.0 nearing release!

Anyone keeping score at home (and I know there’s just scads of you out there!) may have noticed the build numbers busily revving on the PostcardApp’s implementation site in the last

postcards

Curious to learn more about postcardsfromskyrim?

I've just put up a page with a technical listing and overview of the PostcardApp running at postcardsfromskyrim.net. I'll try to keep that page updated as I get more content up and

infestation

Gesture input in Infestation

One of the things I was most excited about getting into Windows Phone 7 was the opportunities that touch input provides. In my upcoming game, Infestation, I've made making full use of single

infestation

World design considerations in mobile touch games, part 2

Creating a UI feedback and interaction paradigm In part 1, I discussed how the mobile platform factors into the world design for touch applications. To give players the best experience with Infestation, I

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